If the sizeablest limit of 3D printing is that not adequate folks understand how to 3D option, and the sizeablest limit of video games (IMAO) is that they stay stuck within the TV (and in the last decade), and so, by combining the two, you may catch the proverbial two birds with one stone. That is what XMODULE, a new video game by Dublin, Ireland-based independent studio G21 intends to do.


The most thoughts are frequently those that seem so easy and yet no one had thought of them yet. For example, the thought of inserting encrypted STL of all the 3D parts of a car in racing game, so that, as you unlock new achievements, you receive the STLs to print your in-game vehicle.

“We perfectly
love racing games and have been playing with them since the MS-Dos era,”
says Daniele Frau, the Italian manufacturer who founded G21 and envisioned the XMODULEconcept. “However, we felt that they were all starting to become the same and that they are not able-bodied to drive that awe-inspiring enthusiasm and passion that they utilized to.”


Since Daniele and his team are in addition 3D printing enthusiasts, they figured that the drive to receive new achievements may come of the possibility of owning a physical option of the in-game cars. Personally, I may not agree additional. The in-game vehicles are modular, as they are in a few of the new Need For Speed Underground games. This means that you can turn it into your virtual car, only like you can turn it into your physical car.

Choosing primarily Autodesk software, such as 3D Studio Max, hundreds of items have been made both as virtual items and as physical STLs. The physical options are just encrypted so that they can be unlocked with the in-game achievements.


“We have may already finished several games and are starting a Kickstarter campaign in April to hire a new manufacturer and finish the project,” Daniele says. “We have may already accomplished several cars options and of 100 components. We have in addition made three and a half racetracks, the menus, graphic and vehicle physics has may already been integrated.”

The initially option G21 made looks astonishing and – while the sizeable (and small) video game publishers come to the realization that they may turn it into an entirely new business by selling and giving away physical in-game items through 3D printing – we can may already envision new business options where users can turn it into their own in-game items and and so share them and actually sell them.

And and so perhaps those same physical options can be equipped with robotic and electronic components for 4D gaming. The comical thing is that this may may already be done nowadays with a relatively accessible investment. Maybe the long sought after rad application for 3D printing is a rad application in video games as well.

Davide Sher

About The Author

Davide was born in Milan, Italy and moved to New York at age 14, that is where he attained his education, all the way to a BA. He moved back to Italy at 26 and began working as an editor for a trade magazine in the videogame industry. As the market shifted in the direction of new business options Davide started working for YouTech, the initially iPad native innovation magazine in Italy, where he found the world of additive making and became incredibly fascinated by its amazing future. Davide has since started to work as a freelance journalist and collaborate with most of Italy’s main generalist publications such as Corriere della Sera, Panorama, Focus Italy and Wired Italy: most of his articles have revolved around the various applications of 3D printing.