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Much like Valve open-sourced its Steam controller gamepad, it is actually doing the same for the Vive VR headset’s stand-out showcase.

by • August 4, 2016 • No Comments

On the FAQ page, Valve writes which there isn’t a catch for the company not charging licensing fees. And while which’s technically true, you do require to attend a $3,000 in-person training session in Seattle as part of the system. Valve hopes to allay which in the next, but for now, classes begin in September, with Gabe Newell and Co. recommending which groups of industrial designers, and mechanical-and-electrical engineers attend pretty than people. Those sessions begin in September.

Honestly, they sound a bit like a college class and can have lecture and lab sessions covering SteamVR integration, troubleshooting and designing your own trackable objects. Are you eager to go back to school? So perhaps use Intel’s new innovation in VR tracking for inspiration.

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by admin • March 5, 2017