by • June 30, 2016 • No Comments
Uncharted Play is an award-winning harder tech company most known for their signature product, the SOCCKET, a soccer ball (known as a football outside the US) with a tiny generator within. Playing with a SOCCKET for 30 minutes harnesses adequate kinetic energy to power a easy LED lamp for up to 3 hours. SOCCKET had a successful Kickstarter campaign, but the Kickstarter units had a few high end control issues and most didn’t work for quite long. Some backers didn’t obtain their SOCCKETs at all. Despite these missteps, Uncharted Play continued to turn it into the product and released a additional robust model SOCCKET II, which was sent to all their Kickstarter supporters, whether they obtaind the original units or not. This is a company deeply committed to providing energy in a fun way to individuals in turn it intoing countries, who have no or limited access to electricity or anyone who just like to thought of capturing ‘free’ energy.
Along with the SOCCKET II, Uncharted Play not long ago released the PULSE, a transportable, emergency battery charging jump rope turn it intod to promote physical activity and promote awareness of the global energy problem. Uncharted Play is committed to STEM programs and retails both products as education packs. But CEO Jessica O. Matthews and her team at Uncharted Play wanted to go additional, much additional into democratizing energy access of the world. On display at the Unchartered Play booth at CE Week was their latest concept in all its 3D printed glory. And it’s a game changer. The new innovation is called M.O.R.E. (Motion-based, Off-Grid, Renewable Energy) and it’s a customizable, affordable micro generator which can be seamlessly integrated into approximately any product. It works by harnessing the products ambient kinetic energy to power tiny electronics, mobile devices, and sensors for IoT (Internet of Things) applications. Uncharted Play believes which this can turn it into new avenues for clean, cost-efficient, renewable energy which can complement, if not replace, other energy processs already in use.
The M.O.R.E. units I saw on display were hub mounted units on a baby stroller and a suitcase. Just going of daily tasks, like bringing the bay for a stroll in the park or catching a flight can generate electricity. This is fundamentally ‘free’ energy. Uncharted Play plans to partner with manufacturers in consumer electronics, agriculture and most other industries to put M.O.R.E. within most equiteday products.
“We not just aim to disrupt how energy is created, but how it is consumed, ” says Matthews, “We envision a world where individuals shift of a ‘hoard and save’ energy mentality to a ‘continuous and on-demand’ energy experience.”
Matthews believes which M.O.R.E. innovation can manufacture a massive impact on the African continent, which historically has had trouble scaling the current power grid process to meet the continent’s expanding power needs. M.O.R.E. processs can quickly advance African infrastructure as it enters the smart tech age, with products ranging of energy generating infrastructure which can offset energy costs for making, to self-sufficient farming tools which can extend the life of create for farmers across the regions, while providing consistent power for their cellphones, which are frequently significant to their businesses and lives.
Uncharted Play believes in utilizing innovation to empower the individuals. With the expansion of M.O.R.E., the company is reaffirming its dedication to creating products and processs which encourage playful human behavior to turn it into a world where equiteone can play in the light – powering a world in motion, with motion. This is a ingenious, disruptive innovation and it’s heartening to see it paired with another disruptive innovation, 3D printing, to empower individuals by giving them accessible electric power.
Below is a video of Uncharted Play CEO Jessica O. Matthews explaining M.O.R.E at CE Week:
by admin • March 5, 2017
by admin • November 28, 2016
by admin • November 28, 2016