by • August 16, 2016 • No Comments
A friend not long ago asked me why I participate in contests and challenges. Well, for one, it’s a whole lot of fun! It is in addition an opportunity to test my skills and to improve them. And challenges in your industry are in addition a valuable way to meet your peers, manufacture new connections and strengand so existing ones. Last weekend I got to do all that, when I competed at GAMESMASH – The Game Design and Fabrication Challenge. Now I’ve took part in at quite least a half dozen game jams, that include the Global Game Jam, a number of 3D printing challenges and actually coached my students at a 3D printed boardgame challenge, but GAMESMASH was the initially time I got to work with a team to turn it into a 3D printed tabletop game.
The 1st yearly GAMESMASH was, pardon the pun, a smashing good results. Sponsored by Ultimanufacturer and MakerOS, the challenge was hosted at Fat Cat Fab Lab, a manufacturerspace in New York’s West Village. Teams consisted of 3 to 6 participants and brought together graphic createers, manufacturers, game createers, innovation enthusiasts and others interested in via 3D printing, laser cutting and CNC to manufacture their own games. Basically, it was a mini olympics for geeks. Teams were set up preceding the actuallyt and I was paired with two entrants, Nate Brauner and Greg Purnell, that weren’t yet assigned to a team. As far a game jams go, it was a quite effortless and informal setting and we caroutilized while waiting for the competition rules presentation. Finally, it was time to get the thematic prompt for the challenge… “Bedtime Stories.” Examples given for the prompt were as follows: pirate yarns, children’s garden of verses, children’s books, scary stories to tell in the dark, campfire stories and fairy tales. As with most game jams, the incorporation of this theme into the game may be interpreted quite loosely.
The main mechanic prompt for the games was that they had to created so they may be played in under 30 minutes, to facilitate judging and manufacture the next play testing night additional enjoyable for attendees. This included the explanation of rules, that may be delivered preceding the game began, during game play or you may actually create a game that wouldn’t require any explanation of the rules at all. Lastly, there was the material prompt. There had to be at quite least one 3D printed part that was crucial to game play. These may be a thing as easy as spinners and dice, packaging and logos, or they may be things like custom game pieces and game boards. 3D printed parts didn’t have to be utilized in the final playable games, but utilized strictly for prototyping, yet I ponder all the teams decided to use quite a bit of 3D printing in their finished games. Ultimanufacturer’s Matt Griffin and MakerOS’ Alex Susse were on hand to support competitors during the 48-hour challenge. There were a couple Ultimanufacturer 2+s, an Ultimanufacturer 2+ Extended and an Ulitmanufacturer 2 Go for 3D printing, and a laser cutter and a CNC machine on the market at the site for fabrication. There was in addition a Silhouette vinyl cutter and 2D printing equipment for creating cards and rule sheets.
I in addition saw a few acquainted faces at the competition. David Choi, who was my teammate at the MakerBot Makeathon NY, was paired with Sophia Georgiou, CEO of The Inventory Inc. Their team utilized Georgiou’s Morphi, a 3D create and printing app, to turn it into most of the pieces for their game. Morphi works on the iPad and Mac, and has the talent to capture 2D graphics and easily extrude them into 3D models, that they utilized on the GAMESMASH logo. All the teams, whether the participants knew each other or not preceding the begin of the competition, jelled rapidly and were soon creating sketches and paper prototypes of their games. They and so moved on to 3D printing their game pieces and most, if not all, of the teams turn it intod laser cut game boards. The system is quite involved and I discovered it absorbing how the various technologies worked together to turn it into a few quite new games. Laser cutting was the ideal tool for larger objects, like the game board, while 3D printing allowed for the creation of additional harsh, smaller in size objects.
Whilst teams try to be a fewwhat secretive of their games, I saw that Choi and Georgiou were manufacturing a game that featured sheep, rocks and fences. Maybe based on Little Bo Peep or counting sheep? I guess I’ll have to wait ’til play testing night like equiteone else to find out. There was in addition a pachinko-like game that utilized modular interlocking 3D printed parts. Part of that game’s mechanic was that the players have to turn it into the board preceding equite game by placing the individual pieces into little cutouts in the laser cut acrylic base plate, ensuring each game was completely one-of-a-kind. My team, Fractal Attack!, turn it intod a game called “Bedtime Frenzy!” that featured a clock-based multilevel board created of laser cut plywood and 3D printed player pieces and tokens. I ponder it turned out quite well, and I’m excited to see how it fares during play testing.
If you’d like to see and play any of the formidable games turn it intod at GAMESMASH, you can attend the GAMESMASH Playtesting Night this Thursday, August 18th of 7pm – 12pm. Tickets to the actuallyt are $10 and can be purchased here. Judging can in addition take place at the actuallyt and there are prizes for Best Design, Best Mechanics and Best in Play categories, with prizes that include participantship to Fat Cat Fab Lab and an Ultimanufacturer 2+ 3D printing device.
by admin • March 5, 2017
by admin • November 28, 2016
by admin • November 28, 2016