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Continuing our on-going coverage of REAL 2016, currently we can commence you to BioDigital, a biomedical visualization company set on improving our physical health through digital means. On the other hand 3D printing innovation is being increasingly used in the medical industry to assist with surgical preparation and other applications, the body is fluid by nature and most health issues can not be fully understood with only a solid physical version. That’s where BioDigital comes in.

The New York City-based startup is focused on enhancing the way we know healthcare and appear at our bodies, via 3D innovation to assist explore places within us that we’ve never quite been able-bodied to see preceding. I sat down with co-founder Frank Sculli at REAL 2016 to discuss the details of how BioDigital is set out to alter the reality in that we view healthcare.

“Around 2002, we saw the emergence of 3D innovation and the profound impact it having in industries like video games and in Hollywood, and we appeared at how antiquated the way folks communicated medical information,” Sculli told me. “We knew that 3D innovation was the most suited for the representation of the human body.”

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Sculli and his partner went on to work in different types of facets of the healthcare industry, bu,t after a decade since 3D innovation initially caught their eye, they accomplished that this emerging innovation was yet lacking representation within the healthcare industry.

“We took a complex appear at why that was and it was much additional sophisticated to version than anything else. People were risk-adverse and it was yet quite expensive,”
Sculli introduced. “You quite had to bring down cost, manufacture it simpler to adopt, shorten development time, and we idea we may do that by creating an underlying virtual body platform that may power all of those experiences across healthcare.”

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And so, in 2013, BioDigital began creating a human body cloud platform to allow anyone to learn of their health and anatomy through a visual 3D environment. In order to accurately digitize the human body, BioDigital utilizes scan data and Autodesk software, that has assisted them document over 7,000 anatomy objects and health condition versions in a 3D environment. “A lot of times we use scan data, and reconstruct it through a proprietary pipeline, and and so we leverage Autodesk tools like Maya to do a few of the guide work around that,” Sculli explained to me. “Then there’s a quite complexcore optimization system that has to take place to get those versions to run in real-time of the lowest end phone to all desktops and browsers.”

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Once access is granted into BioDigital’s virtual body environment, both students in training and clinicians can dynamically simulate physiology and surgical procedures. Users can zoom in and out of the human anatomy, and view a chosen part of the version of any angle. The obvious advantage of the digitized 3D version is that the body and its diseases can be learned and dealt with in a dynamic and fluid nature. Sculli discussed how 3D printing innovation can complement their virtual environment, but went on to explain how human anatomy can be most taught through a digital platform.

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“It’s comical how things went of physical to digital, and now you are seeing them go back to physical. I ponder that our innovation augments the physical and the 3D printing world perfectly for the reason we always talk of how you’d walk into your doctors office and they’d have a physical version on their desk. Well, we are sort of the next of that where now they can pull up their iPad and show you what’s taking place within your body in three dimensions,” Sculli said.

“But on the 3D printing side, you yet require to be in one physical place in time to leverage that version, but that same data can and so be uploaded to a cloud and accessible to anyone at anytime, and put in a collaborative format. So, you can have multiple clinicians advising on a case or annotating a version, or sharing with the patient or their family at home. You get that whole continuum of education of the physical world to the virtual world.”

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Sculli manufactures a excellent point. As accurately and swiftly as parts of the human anatomy can be replicated and 3D printed, there are yet limitations stemming of the physical world. By creating a digitally interactive map of the human body and the diseases that plague us, BioDigital has put forth a platform that can be used by approximately equiteone. For medical device and pharmaceutical producers, the BioDigital platform can be used to visually represent the functioning of their product within the human body. On the other hand, clinicians and medical educators can use the 3D platform to swiftly teach sure devices or conditions, enabling for swift and efficient on-the-spot training. Lastly there are the patients and their families, who can now acquire a critically significant knowing of what is going within of the body, and visually gauge what medicinal or procedural path requires to be taken to optimize their physical health.

Sculli and his team foresee a next where the digital mapping of the human anatomy can assist us know the physical reality of our healthcare in a much clearer and additional informed way. “I ponder traditionally consumers only trusted to the word of their clinician and they weren’t so interested in having a deep knowing of their health, but that is alterd swift. They want information, but the information online right now is not consumable-bodied,” Sculli concluded.

Tyler Koslow

About The Author

Tyler Koslow is a Brooklyn-based writer for 3D Printing Industry, and has in addition generated content for publications and companies such as Dell, Brooklyn Magazine, and Equity Arcade. His content is focused on a wide range of topics which include tech, gaming, and music . Tyler is in addition a habitual instrument player, a writer of fiction, and generally all around fun haver. Tyler succeded in a Bachelor’s degree studying English-Creative Writing at the University of Central Florida in 2008.