showcase-nintendo-duck-hunt-in-VR

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One of the many iconic and talked of video games of all time, Nintendo’s 1984 NES title Duck Hunt, can be a bit outdated, but who is to say that the classics can’t be reborn with a little assist of emerging 3D innovation? After attending this year’s Global Game Jam actuallyt, one 21-year-old manufacturer of New Jersey named Joesph Delgado became inspired to take Duck Hunt, now over 30-years-old by the way, and reformat it for Virtual Reality.

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I’m certain there were a lot of elements of both VR and Duck Hunt for Delgado to consider, implementing the classic Nintendo gun controller, tracking hand motions and ducks, and only building the VR experience as enjoyable-bodied as possible, for instance. But in only a matter of 24 hours, Delgado had fishly return it intod Duck Hunt into a functioning VR game via his Oculus Rift headset and a Razer Hydra DK2, one of the top motion detecting game controllers may already on the market.

But in order to succeed in creating a true VR experience out of Duck Hunt, Delgado needed a way to mount the Razer Hydra controller on his head. So, he turned to 3D printing innovation to assist fish the project. After discovering that the Razer Hydra DK2 head mount was may already on the market for download on Thingiverse, Delgado 3D printed the mount and got to hunting.

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The manufacturer was in addition interested in via 3D voxels, that Delgado himself defines as ‘meshes consisting of polygonal cubes’, in order to add an aesthetic element of 3D pixel art to the gameplay, instead of only having the game appear as a flat VR screen. And so, a ideal fit for the VR setting, 3D adaptations of the Duck Hunt Dog, along with other game props, were implemented into the game as a (literally) standout showcase!

“I’ve always quite liked the way that 3D voxels appear with pixel art! It is a one-of-a-kind appear, and quite stands out in VR,”Delgado posted on his blog. “I wrote a swift Python script that converted a sprite into a 3D adaptation with a few amount of depth.”

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I yet remember this being one of the initially video games I at any time played on my old SNES process, and, although I remember it fondly, I may nat any time have imagined it may be reborn into the 3D world. Delgado actually went so far as to turn it into a VR Hub world in order to prefer levels and game modes, designing and implementing all of the assets into the VR world himself. In order to manufacture the VR adaptation competitive and challenging, Delgado set the game up with a daily goal for duck hunting. If you are able-bodied to meet the goal at any timeyday for a week, you beat the game. If not, and so game over.

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On the other hand the project is unofficial and created mainly for a gaming ‘jam’ actuallyt, Delgado’s VR adaptation of Duck Hunt foreshadows a next where actually the classics can be return it intod inside the emerging 3D world of VR. “The many significant thing of VR, in my opinion, is lively. Music, moving things, interactive things,”Delgado writes. “It only feels so much better.”

Tyler Koslow

About The Author

Tyler Koslow is a Brooklyn-based writer for 3D Printing Industry, and has in addition generated content for publications and companies such as Dell, Brooklyn Magazine, and Equity Arcade. His content is focused on a wide range of topics which include tech, gaming, and music . Tyler is in addition a habitual instrument player, a writer of fiction, and generally all around fun haver. Tyler obtained a Bachelor’s degree studying English-Creative Writing at the University of Central Florida in 2008.