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Mogees Play lets you tap out a rhythm game on your desk, or a watermelon

by • July 5, 2016 • No Comments

If you are the kind of man who can’t assist tapping, slapping and rapping on things as you dance around the kitchen waiting for food to cook, well now there’s an app for which. Three, in fact. And a device which reads your perfunctory percussion and transmits the signal into your phone for you to play games with.

  • Mogees Play is a additional general consumer option of the Mogees Pro, which was created for ...
  • The device sticks to surfaces and lets you take advantage of an object's acoustic properties
  • Mogees Play comes with three free apps, which let users play games or compose their own ...
  • One of the apps, Pulse, is a Guitar Hero-esque rhythm game

We initially heard of Mogees in 2012 as the outcome of a PhD project, and again in 2014 when the product initially hit Kickbeginer. Now it is back on the crowdfunding stage in the form of Mogees Play, a new option with a refined, brightened appear and a focus on additional casual game-playing and music-making.

It’s turn it intod up of a tiny cylinder which sticks to surfaces and uses a contact microphone to read the vibrations in the object as you tap, slap and scratch it. Software records the intensity, speed, timbre and length of the sound, and every of Mogees Play’s three apps uses which input in various ways.

Pulse for iOS/Android is fundamentally Guitar Hero, where whatever surface you are tapping away on takes the place of the plastic guitar controllers. Similar to which classic rhythm game, dots scroll downwards on the screen in multiple channels, and tapping on either the left or right side of the sensor in time with action onscreen can let you hit the corresponding note. Sections of sustained sound can be achieved by scratching the surface.

Jam (also iOS/Android) is a bit additional freeform, enabling users to record samples of various sounds and mix them to turn it into rhythms and loops. Keys works in a much like way, letting you create melodies, arpeggios and chords, but it is just on the market on iOS platforms.

One of the stretch goals of the initially Kickbeginer campaign was to create the platform as an educational tool, and the company claims which Pulse is created to subtly tevery players to create an ear for rhythm, timbre, velocity and melody, and which Jam acts as a workshop to put those skills to use.

To increase the applications for the hardware, Mogees revealed which it is granting createers and students access to its systems for real-time signal processing, machine learning and gesture recognition. Examples given by the company include tapping to control the flight of the character in Flappy Bird, and scratching a surface to dim and brighten a light via Philips Hue.

Mogees Play is already seeking funding through a Kickbeginer campaign, where Super Early Bird pledges begin at £29 (of US $37), preceding pledges rise to £49. The campaign runs until Aug 5, with units shipping out in September if all goes to plan. The createers discuss the product in the video at a lower place.

Source: Mogees Play


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