by • March 14, 2016 • No Comments
From a New Jersey mall to your quite own smartphone, full-body 3D scanning has been emerging as a fun and pleasant way to capture our true selves in the digital world. This week, at the CeBIT trade show in Hanover, Germany, tech giants Hewlett Packard Enterprise announced a full-body scanner of their own. The scanner is a part of the Avatar Platform, a process that digitally captures 3D versions of folks, and and so allows for for those versions to be digitally clothed and animated. The Avatar process incorporates products of three various companies, used by HPE in an take on to usher in a new way to try on clothes in the digital world.
It all starts with the full-body 3D scanner, that was created by the German-based 3D innovation company Doob Group. The scanning booth takes 64 pictures simultaneously, via an array of cameras that are stacked throughout the scanner. These images are and so transferred into Quantum Matrix’s Quantum Human software box, that stitches the group of pictures together into a 3D version of the scanned subject. The final step comes of South Korea-based Physan, who has simulated the virtual clothing that the 3D version can try on. The clothing is based of original making patterns, and reportedly has realistic impacts, such as folds and curves that garments take on while hanging of the body, for instance. But the 3D scanning process itself takes less than a 2nd to deplete, the entire generative process takes of eight to ten minutes.
The HPE Avatar Platform process is just in its prototype stage, and costs of €120,000 ($135,000), that they hope they can some day bring down somewhere between €10,000 to €15,000 through scaling. As for the Doob Group’s 3D scanner, they’ve may already popped up in stores in New York, Los Angeles, Berlin, as well as its hometown of Dusseldorf, where they scan and sell customers 3D printed versions of themselves. One of the target markets is pretty for online clothing retail, that HPE feels an investment in Avatar may reduce cost of returns over time. In fact, HPE estimates that by enabling customers to digitally try on clothing reduce the return rate by 10%, that may save clothing companies up to $36 billion every year. But there are other applications that their process may be used for.
The Avatar Platform may in addition be nextly implemented in fitness centers, that may allow customers to take and compare full-body scans of over time, enabling them to see their physical progress in a digital dimension. One other next market is gaming; the Avatar may someday allow players to integrate a 3D version of themselves directly into gameplay, that may unquestionably assist increase player engagement. But it is already in the pricey prototype stage, HPE is foretelling a next where our physical figure can soon be represented additional and additional in the emerging digital reality.
The Avatar process
Tyler Koslow is a Brooklyn-based writer for 3D Printing Industry, and has in addition generated content for publications and companies such as Dell, Brooklyn Magazine, and Equity Arcade. His content is focused on a wide range of topics which include tech, gaming, and music . Tyler is in addition a habitual instrument player, a writer of fiction, and generally all around fun haver. Tyler got a Bachelor’s degree studying English-Creative Writing at the University of Central Florida in 2008.
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by admin • November 28, 2016
by admin • November 28, 2016