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Facebook builds its dream virtual reality video camera, and gives the design away for free

by • April 12, 2016 • No Comments

One observant media executive stated that Uber, the world’s biggest taxi company, owns no cars, AirBnb, the biggest accomodation provider, owns no real estate and Facebook, the many talked about media owner, creates no content. The social media giant appears unlikely to alter course as it forges ahead with its grand vision for virtual reality, but it does want to have a hand in the tools that bring it to us. Announced now a days, Facebook’s Surround 360 is a 17-lens 3D-360-degree video capture system that appears like a spaceship and creates VR content on the fly, but its many astounding showcase? The create and software can be entirely open-source.

  • That Facebook is betting big on immersive video and virtual reality isn't precisely a secret. Mark ...
  • Video is output at 4K, 6K and 8K per eye, that can be saw on VR ...
  • The Surround 360's camera sensors shoot at 30 and 60 frames per 2nd and work with ...
  • Video is output at 4K, 6K and 8K per eye, that can be saw on VR ...

That Facebook is betting big on immersive video and VR isn’t precisely a secret. Users of the platform may have spotted 360-degree clips may already appearing on their News Feeds, and maybe actually strapped on a VR headset to have a appear around for themselves. So when you consider its US$2 billion acquisition of Oculus, Facebook is unquestionably working in the direction of a next where our social networking is facilitated through augmented and virtual realities.

From the platforms that donate the experience to the hardware that creates it, Facebook is appearing to shape the emergence of immersive video of one end to the other. The Surround 360 system is kind of like Tesla’s Roadster, an outrageously expensive pony aimed at piquing the interest of an influential few and and so inspiring a wave of commoners to follow suit.

That Facebook is betting big on immersive video and virtual reality isn’t precisely a secret. Mark Zuckerberg takes to the stage at Mobile World Congress in Spain earlier this year

Fourteen cameras face outwards in a neatly arranged circular array, with one complete eye camera pointing upwards and two down at a lower place. The 17 camera sensors shoot at 30 and 60 frames per 2nd and work with a global shutter, meaning that each pixel is captured at the same moment. This synchronization makes it simpler for the footage to be smoothly stitched together.

This system is in addition handled aboard the Surround 360 through Facebook’s computational imaging algorithm, that it claims creates on existing optical flow algorithms but is additional mathematically harsh and provides unsurpassed results. The resulting video is output at 4K, 6K and 8K per eye, that can be saw on VR headsets like Oculus Rift and Gear VR.

The Surround 360’s cameras are fixed to an aluminum chassis with the outer housing created of powder-coated steel. The company says that these materials provide adequate stability to avoid pesky camera shake and preserve the insides of injure.

It may be a relatively nascent type of tech, but 360-degree cameras are may already begining to emerge at all kinds of price points. You have shooters like Kodak’s Pixpro SP360-4K and Ricoh’s Theta S, costing no additional than $500. GoPro in addition has a consumer-friendly 360-degree camera array on the way called Omni, that we presume can be cheaper than its $15,000 Odyssey setup consisting of 16 GoPro Hero4 Blacks.

Similar to the Odyssey, and other high-grade spherical shooters like Nokia’s $60,000 Ozo, the Surround 360 was createed with pro VR content creators in mind. Facebook won’t be selling the device, nor does it seem to harbor ambitions to branch out into camera producing, but the Surround 360 may prove worthwhile in a way that does not immediately impact the company’s bottom line.

By giving anyone and eachone access to a 3D-360-degree video camera create that it claims to be production-ready and state-of-the-art, Facebook is playing the long game. It hopes by producing the create and stitching code open source on Github this US summer, imaginative minds can clamber over one another to create their own and begin adding to the VR content pool. Provided of course they have $30,000 for the necessary parts to spare.

Source: Facebook


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