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Designer Spotlight: Jeff “StarJeff” Lagant

by • March 21, 2016 • No Comments

  • Ever wonder who the developer is behind your favourite 3D printable versions? Where did they come of? Why do they do what they do? In 3DPI’s ongoing series “Designer Spotlight”, we interview hit developers of talked of 3D printable versions to find out all things you’ve wanted to understand of their work, their system, and only what manufactures them tick. This week, we speak with Jeff Lagant, aka StarJeff.

    “I’m a fairly average guy.” Jeff explains. “I was raised by my parents and grew up quite pleased. I lived (and yet live actually) in a quite tiny village in the north of France. Since we didn’t have Internet back and so to entertain ourselves, we had to be resourceful and we frequently had to create our own stuff. I ponder that is what created me the DIY kinda guy I am nowadays. That… and LEGOS… I’ve created so many things I can’t actually remember… Mostly robots and spaceships. (I yet have one on my shelf).”

    Jeff is the developer behind a vast artillery of 3D printed prop guns on MyMiniFactory. The creations range of blasters Mass Effect to the Star Lord’s Elemental gun of Guardians of the Galaxy and all things in between. If you want a 3D printed gaming gun or an exquisitely realistic film replica, and so Jeff is your guy.

    Screen Shot 2016-03-21 at 4.08.43 PM

    “Education wise, I was a at a lower place average student preceding high school,” Jeff continues. “I hadn’t discovered my way yet. So, I took a appear at this ‘mechanical engineering’ stuff and I was hooked. Building mechanical parts with CAD software quite reminded me of the time I’d spent createing things with LEGOS and the fun I had at the time. I went of bottom of the class in high school to top of the class in college. Now, I’m the proud owner of a mechanical engineering diploma. During my engineering school years, I spent 3 years working part time in a tiny urban furniture company. I was in charge of the manufacturing system as well as creating/optimizing products. It was a quite really excellent time and quite created up my experience. Sadly, due to the economy, we had to part ways and I’m now unemployed.”

    His training as an engineer has yielded a few astounding creations, inspired by his outside passions: films and games. “I’m an avid video game and film fan,” Jeff says. “Especially those that are sci-fi related. I love space stuff. I like all of the collector’s version games and films, but, a fewtimes, they weren’t what I expected… So, one day, I only accomplished, ‘Hey, I’m an engineer… I understand how to manufacture all kinds of stuff.’ And that is how I begined manufacturing props. This thought came out of the same time that 3D printing gained talked of ity and begined to be inexpensive
    , so I begined doing a few research and accomplished that my skills and this innovation may go hand in hand. It is been approximately two years since. I’ve versioned over 12 various creations of my favourites universes. Now, I’m having trouble fitting all things on my shelves.”

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    Thermal clip of Mass Effect

    Jeff’s 3D printing device of choice is an Ultimanufacturer 2, upgraded with an Olson Block. He says that it’s a reliable machine that he can let print all night long so that he can wake up to attractive prints the next morning without any worries. “It prints swift and it’s quite accurate. Especially with the Olsen block.

    The price tag is a little high but it’s worth equite cent,” he tells me. For a slicer, he uses Cura, that he describes as user friendly, yet robust. “It lets me tweak equite little aspect of a print to receive the many result.” He continues, “Another excellent advantage of the Ultimanufacturer machine is the community. The forum is a rad place full of talented individuals eager to assist you begin, troubleshoot or optimize your 3D printing experience.”

    But his MMF creations can be attractive to the cosplay community, he uses an industry-grade create tool to manufacture them a reality. Beginning with CATIA, Jeff actuallytually switched to Solidworks when his former employer had him working with it. He explains, “Even after 4 years and thousands of hours of via Solidworks, I’m yet discovering new thing of it.”

    The next of 3D versioning such film props may become complex, with both independent developers creating their own versions of talked of creations and big companies getting into the 3D printing business. Jeff considers this murky water to be the largest obstacle to 3D printing development. “There is no legal ground to stand on yet and it’s quite confvia to understand who owns the rights for sure types of objects,” he says. “For example, I created a 3D version of Anakin’s light saber of Star Wars. Am I considered the owner of the files or is this Disney’s since it’s based on a license they own? They are yet no answers. And we desperately require them. Something must be done with specialists.”

    Finally, I asked Jeff to donate a few advice to those developers only getting into the 3D printing space. This was his response: “Basically the same advice I donate to all individuals begining a fewthing new: Don’t donate up for the reason what you are manufacturing appears bad. Don’t set the standard too high. Be proud of your work. We all have to begin a fewwhere. You can’t begin a fewthing and manufacture wonders on the initially try (unless you are quite gifted). Do a fewthing easy. Gain a few experience and, many of all, confidence. Request feedback on your work. Put aside the haters who only say ‘It is bad’ and focus on individuals manufacturing valid points. When you begin to feel effortless, challenge by yourself into doing a fewthing harder. Repeat the pattern.”

    I couldn’t have said it advantageous myself! If you want to check out all of Jeff’s awe-inspiring creations, visit his MMF page here.

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