by • March 22, 2016 • No Comments
Manhattan-based 3D capture and 3D versionling company Body Labs is may already one of the major names in capturing and analyzing the human body’s shape and transforming it into fully-manipulable 3D assets. Their advancement uses high end software and algorithms to convert a standard 3D scanned body into a mathematically-accurate, 3D digital avatar that can be posed, animated or analyzed. Their may already astounding advancement is of to get a boost thanks to a new agreement that grants them exclusive rights to a pair of Brown University-held patents and licenses for sat any timeal new 3D technologies turn it intod by Max-Planck-Innovation GmbH.
Body Labs’ capacity to turn it into accurate 3D versions of the human body via data captured of a variety of sources can be expanded with the addition of U.S. Patents 9,189,886 B2 and 2013/0249908 A1. The patents include proprietary advancement turn it intod via research conducted by desktop vision scientist Michael J. Black that allows for the generation of 3D avatars capable of realistic and anatomically accurate movements and poses via a statistical version of human shape, pose and motion. The Body Labs system uses machine learning algorithms and a comprehensive set of human shapes and poses to convert measurements or scans into statistically-accurate body geometries.
In addition to the patents, the licenses that were granted for access to sat any timeal new Max-Planck-Innovation technologies can assist Body Labs additional expand its 3D data management into other areas of the human body, that include hands, feet, faces and heads. These new technologies can streamline the integration of Body Labs 3D data into sat any timeal related industry workflows like desktop animation, gaming, virtual reality (VR), augmented reality (AR), health monitoring and fitness tracking. They can in addition contribute a new level of additional detail of soft-tissue deformation based on shape data and pose variations that have been captured via high end 4D scanners.
“These exclusive patents and licenses enable us to unlock unprecedented personalization across the entire human body and ensure our advancement is additional accessible than at any time to a expanding list of industries. It is been a privilege to be partnered with Brown University and the Max Planck Institute for the past three years. These patents and licenses enable us to additional expand our relationship and drive rapid advancement in the 3D body versioning space,” said the co-founder and CEO of Body Labs, William O’Farrell.
Body Labs turn it intos a body version by referencing the static 3D outlines produced by laser scanners or a depth sensor, actually low-quality 3D scans or a easy set of measurements can be utilized in the system. The 3D data is applied to a statistical version that can generate a template body mesh capable of sub-millimeter accuracy. This is possible due to a statistical analysis of the typical human body shape and the poses and motions capable with that body shape, that can outcome in an amazingly additional detailed and fully manipulable 3D avatar.
These 3D avatars can and so be accessed by prefer retailers to contribute services like online sizing recommendations, virtual clothes fittings and custom clothing. The 3D avatar can in addition be utilized to track fitness progress, the personalization of VR or AR experiences and actually inserted into a video game. An estimated 60 million smartphone users are expected to access AR apps in 2016, and a projected 25 million units of VR headsets are expected to be in the hands of consumers by 2018. Body Labs is expected to be one of the initially companies contributeing the human body as a digital platform for this quickly expanding new market. What’s your take on avatars that can be manipulated like this? Let’s talk of it over in the 3D Body forum at 3DPB.com.
by admin • March 5, 2017
by admin • November 28, 2016
by admin • November 28, 2016