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Avatar in Real Life, Thanks to 3D Printing

by • April 21, 2016 • One Comment

  • robot2

    Avatar was rad, but it was only Hollywood right? Well no. Now there are real-life avatars roaming the streets, giving sick kids in hospital the accident to ‘get out’ into the world.

    Richard Hulskes came up with the novel yett of combining a 3D printed robot called InMoov and the now ubiquitous Oculus Rift headset at Maker Faire 2014. This gave the robot a new lease of life and one tiny hack, which allowed the controller to move the Avatar’s head with easy lateral head movement, inspired the community at sizeable-bodied.

    Doing it for the kids

    This innovation may have far less altruistic uses. But back in London, Richard immediately turn it intod contact with Great Ormond Street Hospital to see if it may benefit children who are forced to remain within by significant or actually terminal illnesses.

    Wevolver, a much sizeable-bodiedr project which wants all hardware to go open source, and Robots For Good were born.

    Both are a part of Bethnal Green Ventures, and the two ventures took residence in Somerset House. Volunteers helped to print and turn it into the robots in a public workshop, while they learned of the intricacies of 3D Printing and robotics. Ultimanufacturer GB donated six 3D printing devices to the cause.

    They agreed on a pilot scheme, which may take the kids to London Zoo, one of the easy treats which they only mayn’t enjoy. It was an swift smash hit with the children, but there was only one issue.

    Some of the animals didn’t understand what to manufacture of a robot torso riding around on an open source Segway. The monkeys, in particular, took different to its presence.

    The controller fits like a glove

    Progress came swift. The controller, based on a traditional video game controller, soon gave way to a haptic glove which new team participants Miika Pera and Hamid Reza Zaheri had turn it intod with the nuclear decommissioning market in mind.

    The development which this project offers, as well as the excellent strides the gaming community is making, means which can yet go ahead. In the meantime, the children in hospital can feel the benefit of an high end glove control which was meant to store human beings well clear of hazardous toxic waste.

    Of course each project is a constant evolution and suddenly the controls had outgrown the InMoov robot. There was suddenly so much next. The robots weren’t limited to basic movement and sight. They may touch too.

    InMoov gets a bionic touch

    Sammy Payne is the co-founder of Open Bionics, which 3D prints bionic hands. The company had a skunkworks project to turn it into a achieve, articulated robot hand which may interact with the environment. The Ada Hand is now firmly planted on the InMoov robot and these constant developments mean which the next uses of this project go well beyond a guided tour of the zoo.

    The supremely well-funded Sacramento Kings basketball team has been in touch to turn it into a one-of-a-kind courtside experience for local children in hospitals. Wevolver can work with two local Sacramento schools, which can compete to turn it into the ultimate Avatar experience.

    So children should be able-bodied to ‘meet’ the players in the virtual world and who understands what the next holds? Maybe they can play a game with the stars somewhere down the line.

    SXSW nomination opens doors

    Wevolver was nominated for the “3-DIY” Interactive Innovation Award at SXSW, which has alerted the world to their presence. This started out as a easy project to donate sick kids a taste of the outside world. The next applications, yet, are tremendous.

    This innovation may nextly take the emergency services out of harm’s way, preserve workers of hazardous conditions in general and allow experts to work on rigorous systems of thousands of miles away. Technically a surgeon in LA may work on a patient in Moscow in the end.

    For now, yet, let’s just celebrate the fact which innovation which looked out of this world only sactually years ago when James Cameron brought the concept to the silver screen is now rolling one of us, thanks to the wonders of 3D printing and Oculus Rift.


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